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	<title>News</title>
	<link>http://www.failsafegames.com/page/index.html</link>
	<pubDate>Wed, 22 May 2013 21:30:22 +0000</pubDate>
	<ttl>43200</ttl>
	<description>Manage articles</description>
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		<title>Employee Behavioral Research</title>
		<link>http://www.failsafegames.com/page/index.html/_/games/employee-behavioral-research-r15</link>
		<description><![CDATA[<p class='bbc_center'><span rel='lightbox'><img src='http://i47.servimg.com/u/f47/15/97/39/53/banner17.jpg' alt='Posted Image' class='bbc_img' /></span></p>
<br />
<p class='bbc_left'><strong class='bbc'>FailSafe Employee Report :</strong></p>
<p class='bbc_left'>Following directive KDK12, we are routinely being subjected to various behavioral research studies. This report contains the data we've collected concerning EBR-237.</p>
<br />
<p class='bbc_left'><strong class='bbc'>Description :</strong><br />
During 10 hours per day, the subjects are exposed to a custom-made white noise designed specifically to enhance productivity.<br />
<br />
<strong class='bbc'>Observed Effect :</strong><br />
Workflow increased 4.2% although our statisticians haven't been very coherent since EBR-142.<br />
<br />
<strong class='bbc'>Reported Effect :</strong><br />
Subjects wouldn't admit there was a white noise. They repeatedly asked for "[...] more time" as if they honestly believed it was a physical object.<br />
<br />
<strong class='bbc'>Side Effects :</strong></p><ul class='bbc'><li>Feelings of dread when the white noise is missing<br /></li><li>Abnormal dreams (Might be connected to EBR-022)<br /></li><li>Frequent thoughts about telegraphs</li></ul>]]></description>
		<pubDate>Fri, 24 Feb 2012 20:06:12 +0000</pubDate>
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		<title><![CDATA[Vinnie's Shooting Yard (iPhone)]]></title>
		<link>http://www.failsafegames.com/page/index.html/_/games/vinnies-shooting-yard-iphone-r14</link>
		<description><![CDATA[<p class='bbc_center'><span rel='lightbox'><img src='http://blog.failsafevault.com/wp-content/uploads/2010/05/mzl.qhdzlddu.320x480-75.jpg' alt='Posted Image' class='bbc_img' /></span></p>
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<p class='bbc_left'>We have developed our first iPhone game for <a href='http://gamesfree.ca/' class='bbc_url' title='External link' rel='nofollow external'>Gamesfree.ca</a>, based on <a href='http://www.newgrounds.com/portal/view/503391' class='bbc_url' title='External link' rel='nofollow external'>the popular flash game of the same name</a>, set in the Sift Heads universe.</p>
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<p class='bbc_left'><p class='citation'>Quote</p><div class="blockquote"><div class='quote'>Vinnie has just completed an intense mission and now wants to sharpen his sifting skills! Sift as many heads as possible!</div></div></p>]]></description>
		<pubDate>Fri, 24 Feb 2012 19:01:03 +0000</pubDate>
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		<title>Notessimo 3 In Progress</title>
		<link>http://www.failsafegames.com/page/index.html/_/games/notessimo-3-in-progress-r13</link>
		<description><![CDATA[<p class='bbc_center'><a href='http://notessimo.net/' class='bbc_url' title='External link' rel='nofollow external'><img src='http://i47.servimg.com/u/f47/15/97/39/53/banner11.jpg' alt='Posted Image' class='bbc_img' /></a></p>
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<p class='bbc_left'><strong class='bbc'>Don't panic</strong>, fellow audiophiles, we are working as much as we can on the next Notessimo, we'll keep you updated !</p>]]></description>
		<pubDate>Fri, 24 Feb 2012 18:55:21 +0000</pubDate>
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		<title>Sift Heads : Street Wars - Prologue Post-Mortem</title>
		<link>http://www.failsafegames.com/page/index.html/_/games/sift-heads-street-wars-prologue-post-mortem-r12</link>
		<description><![CDATA[<p class='bbc_center'><a href='http://www.gamesfree.ca/1-7014-Sift_Heads_Street_Wars___Prologue.html' class='bbc_url' title='External link' rel='nofollow external'><img src='http://i47.servimg.com/u/f47/15/97/39/53/banner10.jpg' alt='Posted Image' class='bbc_img' /></a></p>
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<p class='bbc_left'><strong class='bbc'>Click on the banner above to play the game ! </strong>This post-mortem will be refined this week, including development pictures and exclusive information about the upcoming MMO.</p>
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<p class='bbc_left'><strong class='bbc'>Introduction</strong></p>
<br />
<p class='bbc_left'>Sift Heads Street Wars is an ongoing project developped by <strong class='bbc'>FailSafe Games</strong> in association with <strong class='bbc'>Pyrozen Studio</strong> (creators of the Sift Heads series).<br />
<br />
The project is split in two parts : A series of single player standalone games and a massive multiplayer online (MMO) game. These two parts are developped simultaniously.<br />
<br />
<em class='bbc'>Sift Heads Street Wars - Prologue</em> is the first of those single Player games to be released and serves as a demonstration of the upcoming MMO.<br />
<br />
<strong class='bbc'>The Assets</strong><br />
We opted to continue using 3D for the assets since the Isometric projection requires a lot of different angles. To ease the production process, we created an custom script for our 3D software which automatically renders all the assets, in all the needed angles and with all the necessary frames.The way we process assets also changed dramatically during production, so we had to re-render all the assets multiple times.<br />
<br />
<strong class='bbc'>Gameplay, Story & CutScenes</strong><br />
Pyrozen was in charge of developing the story arc along with cutscenes. Early in the production process, they provided us a script and dialog which we used as template to modify our engine.<br />
<br />
We started by creating the Events System which can be used to create the gameplay as well as in-game cutscenes and interactions. It can access and manipulate almost everything in the game (camera, player, mobs, spawn points, object properties, …).<br />
<br />
A few examples of what we can do with the Events System :</p><ul class='bbc'><li>NPC Dialogs (Can be for entertainment or can be vital for a mission)<br /></li><li>Mission triggers (Start mission, kill all enemies, objective complete, give reward)<br /></li><li>Play an external movieclip (such as Pyrozen’s cutscenes)<br /></li><li>Change the player’s properties (HP, Ammo, skin, …)<br /></li><li>Complex In-Game cutscenes (Characters can walk and talk, get in a car, and so on)</li></ul>
<p class='bbc_left'>The Events System got more and more complex as we adjusted it to follow the original script and when a stable version was completed, the Pyrozen team was able to modify and tweak the gameplay to suit their vision.</p>
<br />
<p class='bbc_left'><strong class='bbc'>Optimization & Compression</strong></p>
<p class='bbc_left'>Since the engine was heavily modified, we needed to make a lot of optimization to the code and the way we handle objects and collisions on screen. This was a long process but a very important one.</p>
<br />
<p class='bbc_left'>We were able to achieve 30 to 40 fps on older machines and 60 fps on most recent setups. It’s not yet perfect, as the framerate can sometimes drop in areas with a lot of enemies and decor, but it’s one of the point we’re going to continue researching as we release further versions.<br />
<br />
Compression was also an issue, at least for the Single Player version. The filesize of the game needed to be below 10mb, as most Flash Game Portals do not accept games over that size. We ended up deleting a lot of environment assets and re-use as many assets as we can.We managed to get a final filesize of 9.8mb without removing too much assets or sacrificing the overall look and feel and the game.<br />
<br />
<strong class='bbc'>Complications</strong><br />
Since we were developping two different products using the same engine, we spent more time developping the “big picture” project (which is the MMO) and not a lot on the specifics that applied only to the Single Player, which meant that in the last run to release the project, we had more on our plate than initially expected.<br />
<br />
Unexpected bugs and technical problems mixed with the large scale of the project made it hard for two persons to manage their time and coordinate their efforts but with the comprehension of the Pyrozen team and after busting two deadlines, we were able to deliver a first product.<br />
<br />
<strong class='bbc'>What's Next ?</strong><br />
As previously stated, we are already back on the Sift Heads Street Wars MMO project, which is due to release in March 2012. We’ll post news of the developement on our website.</p>]]></description>
		<pubDate>Fri, 24 Feb 2012 16:15:40 +0000</pubDate>
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	<item>
		<title><![CDATA[Pyrozen & FailSafe Games Partnership]]></title>
		<link>http://www.failsafegames.com/page/index.html/_/games/pyrozen-failsafe-games-partnership-r11</link>
		<description><![CDATA[<p class='bbc_center'><a href='http://www.siftheads.net/street_wars.html' class='bbc_url' title='External link' rel='nofollow external'><img src='http://i47.servimg.com/u/f47/15/97/39/53/banner16.jpg' alt='Posted Image' class='bbc_img' /></a></p>
<br />
<p class='bbc_left'>FailSafe Games signed a partnership with Pyrozen Production and GamesFree.ca to release a <em class='bbc'>Massive Multiplayer Online</em> version of their <em class='bbc'>Sift Heads</em> series.</p>
<br />
<p class='bbc_left'>The game will be titled <strong class='bbc'><em class='bbc'>Sift Heads : Street Wars</em></strong> and will be updated monthly with new content and missions.</p>
<br />
<p class='bbc_left'>A single player version, showcasing the upcoming features of the MMO will be released on a regular basis.</p>
<br />
<p class='bbc_left'>Stay tuned for more information regarding this project.</p>]]></description>
		<pubDate>Sat, 04 Feb 2012 22:35:59 +0000</pubDate>
		<guid isPermaLink="false">698d51a19d8a121ce581499d7b701668</guid>
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		<title>‘The Terminal’ now available!</title>
		<link>http://www.failsafegames.com/page/index.html/_/games/%e2%80%98the-terminal%e2%80%99-now-available-r10</link>
		<description><![CDATA[<p class='bbc_center'><span rel='lightbox'><img src='http://i47.servimg.com/u/f47/15/97/39/53/banner15.jpg' alt='Posted Image' class='bbc_img' /></span></p>
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<p class='bbc_left'>You can now play ‘The Terminal’ on <a href='http://www.bubblebox.com/play/action/1846.htm' class='bbc_url' title='External link' rel='nofollow external'>BubbleBox</a>!</p>
<br />
<p class='bbc_center'><a href='http://www.bubblebox.com/play/action/1846.htm' class='bbc_url' title='External link' rel='nofollow external'><img src='http://failsafegames.com/ccs_files/news_images/gallery_08_2.jpg' alt='Posted Image' class='bbc_img' /></a></p>]]></description>
		<pubDate>Thu, 21 Jul 2011 23:41:26 +0000</pubDate>
		<guid isPermaLink="false">5f93f983524def3dca464469d2cf9f3e</guid>
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		<title>‘The Terminal’ is coming…</title>
		<link>http://www.failsafegames.com/page/index.html/_/games/%e2%80%98the-terminal%e2%80%99-is-coming%e2%80%a6-r9</link>
		<description><![CDATA[<p class='bbc_center'><p class='bbc_center'><object style="height: 390px; width: 640px"><param name="movie" value="http://youtube.com/v/twA1gvILbD0?version=3" /><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><embed src="http://youtube.com/v/twA1gvILbD0?version=3" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="640" height="360"></embed></object><br />
 </p></p>]]></description>
		<pubDate>Thu, 21 Jul 2011 23:25:50 +0000</pubDate>
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